Complete Docs for Elfmania THE GAME -------- Title Screen When the game has loaded you will be shown the title screen and the high score tables for both one player (1 PL) and two player (2 PL) games.Pressing fire on the joystick at any point will take you to the map screen where you can choose your Champions. THE MAP SCREEN The map screen is divided into two areas, the map and the portrait area, which will be explained later in more detail in Choosing a Champion. The map shows you Muhumulandia divided into 36 squares, which we will call coutines, on a 6 x 6 grid.The player uses the map to pick the location where a fight will take place.The first venue is chosen by the computer while further locations are chosen by the winner of the previous fight. When player 1 wins, an X is displayed in the conquered county square.When the CPU (or player 2) wins, a O is displayed instead.To win the game outright,you must create an unbroken line of 6 conquered counties in a row. Muhmulandia is also split into six regions and opponents are located in their home counties, so by choosing a county you also you also choose an opponent.In the course of the game the home counties of the opponents start to change.Certain locations will not reveal the identity of the opponent in that location until you have chosen your own champion.All opponents have a difficulty level attached to them denoted by stars under their name. During a fight the round number of the fight indicates the number of successive wins on that map line.To complete the game the game you must therefore win Round 6. CHOOSING A CHAMPION ------------------- Below the map of Muhmulandia two portraits can be seen.One or both or these portraits can be changed for different player portrait depending on the type of game chosen.The number of different portraits that can be seen by the player at any one time depends on the amount of cash that the player has. In a 1 player game Player 1 should push left or right on the joystick to cycle through the available champions on offer.Pressing fire will confirm the choice. If a second challenger (Player 2) wishes to play against Player 1, they should press fire on the map screen and then choose a champion of their own.More on the 2 player challenge later. JOYSTICK CONTROL ---------------- Push the joystick withous using the fire button to move your character around the screen. Push the joystick with the fire button pressed to perform various offensive and defensive moves. There are a few basic rules to learn about performing move in ELFMANIA: 1.A punch is always performed by pushing the joystick in the direction your character is currently facing. 2.A kick is always performed by pulling the joystick away in the opposite direction (towards the character's back). 3.The height of the blow is determined by the height of the joystick - high, middle or low. 4.Blocks are performed by pulling the joystick down and pressing the fire button.The order of this move determines whether it's a stand-block (press fire then pull down) or squat-block (pull down then press fire). SPECIAL MOVES ------------- Each character has a special move which can prove to be devastating against an opponent if allowed to build to it's full power. Special moves can be recognised from their spinning appearance, for example,Seven's SPECIAL move is the 360 degree sword spin. The special move is initiated like any other,except that it requires further rapid x directional joystick waggling before the previous blow has been completed. This is NOT the same way as pushing the joystick in one direction,holding it there and then rapidly pressing fire to repeat a move.The joystick MUST return to It's central position before the move is repeated. Special moves take time to build up to full power,so the opponent can take measures against one if they realise what's happening.Please note that blocks do not have any effect on special moves which have developed to their full power! EXTRA KEYS ---------- Pressing SHIFT and ESC together (either on the map screen or during a fight) will quit the game and take you back to the title screen. Pressing P during the game will pause the game.Simply press P again to return to the action. 1 PlAYER GAME ------------- Coins You are given 75 coins at the start to hire your first Champion.Extra coins are awarded during a fight.The characters cost from 50 coins upwards. THE FIGHT --------- Your coin supply is indicated by the COIN BAR in the score display.Lose all your coins and you lose the fight.The miniature treasure chest above the COIN BAR indicates that you have some coins left on the map screen.Hitting your opponent releases coins.These coins can be hit back towards the opponent to cause additional damage. If you win,you are awarded the amount of coins you have managed to hit during the fight and an additional 50 coins for winning the bout.You can speed up the Bonus Count by holding down the fire button. If you completely run out of coins the game will end. 2 PLAYER CHALLENGE ------------------ Both human players are given 300 coins,and all 6 fighters are immediately available,each costing between 50 and 100 coins each.The winner is the first player to win 6 counties in line or to waste all of their opponent's coins. ADDITIONAL GAME FEATURES ------------------------ A fully beaten opponent releases treasures.Hit all of these to be awarded with the COIN RAIN.The aCOIN RAIN allows you to collect more coins before the fight ends. Collect enough coins to be able to enter either the BONUS STAGE or the PRIZE FIGHT from the map screen.The amount of coins required to enter the BONUS STAGE depends on which round you are in.Round 1 requires you to collect 10 coins. BONUS STAGE ----------- Hit the objects until they break down into coins.Every coin that is released or hit will be awarded as additional coins.The time remaining at the end of the stage is also awarded as coins. THE DOUBLE PRIZE FIGHT ---------------------- This is a normal fight except that the winner is awarded with a double score multiplier.